The end game is our team’s point-of-view on the contemporary corporate world and a compelling look at what Death’s life would look like if he were one of us. "If Death had the same routine as us, how would he or she live? This question is the driving force behind Have a Nice Death,” said Nicolas Léger, creative director and animation director at Magic Design Studios and winner of the Annie Awards for ‘Best Character Animation.’ “The game mixes our passion for 2D animation, fast and furious combat and compelling visual effects with a macabre universe that comes to life through dark but burlesque humor. Press assets for Have a Nice Death are available here: Ready to take on the Underworld? Click here to wishlist the game on Steam.Ĭheck out the announcement trailer for Have a Nice Death: Additional platforms will be revealed at a later date. Have a Nice Death will launch in Early Access on Steam and the brand-new Steam Deck console in March 2022 (Early Access Price: $14.99). Millions got an exclusive first look at this charming rogue-lite earlier this evening at The Game Awards, when the team revealed a brand-new announcement trailer starring Death himself. The game is currently in development under Magic Design Studios, a rising indie game studio based in Montpellier, France, with Sébastien Bénard (lead developer on Dead Cells) as consultant. In this delightfully dark adventure, players will assume the role of Death, the overworked CEO of the mega corporation responsible for processing souls - Death Incorporated. I do love the current healing system, but it is such a pain to go through entire worlds with no way to get injuries other than one or two rare drops from enemies.REDWOOD CITY, Calif.-( BUSINESS WIRE)-Perfect World Entertainment Inc., a leading publisher of online games, and Magic Design Studios are excited to announce Have a Nice Death, a new hand-drawn 2D Action Rogue-lite that explores office life in the underworld. Usually in my end game runs I can't heal before the bosses even with the infuse lifesteal curse as I have no more injuries to heal, or my blue anima gives 0 health back to me if I use it due to having no injuries. Maybe a t2/t3 red/blue curse that has infuse and gives injuries to Death. An idea as a temp fix before you do find/resolve this bug is adding an end run button as the quit button as of now while in game does not give me the gold I would have normally gotten.Īlso to talk about the healing issues I see that others have also complained about, make getting injuries much more accessible. The only proof I have that this bug interprets the platform as ground is that I can launch the grounded Scythe attack, can't get through platforms, and a midair downward Scythe attack (s+left_click) can be launched into the ground while providing the landing animation and stopping me at the platform. I believe that this bug occurs due to the grounded Scythe attack (s+left_click) causing it to interpret the platform as a ground type object rather than a platform, but it is just speculation. I can't give an exact reason why, but the s+space and the Scythe down from air attack does not work to let me through platforms. To start off with the platform bug, I've noticed that occasionally the game stops letting me go through platforms downwards.
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